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Masahiro Sakurai on Creating Games (2022)

2023

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Released Aug. 24, 2022 Episode 6 min None+

Production Companies: YouTube

Network: YouTube

Country: Japan
Languages: Japanese

S2E1 - Flash, Blast, and Smoke [Effects]

Jan. 2, 2023, midnight

S2E2 - Deconstruct, Analyze, and Rebuild [Planning & Game Design]

Jan. 4, 2023, midnight

S2E3 - Team Digital or Team Physical? [Grab Bag]

Jan. 6, 2023, midnight

S2E4 - Kirby Air Ride [Game Concepts]

Jan. 9, 2023, midnight

S2E5 - Don't Wait to Speak Your Mind [Team Management]

Jan. 11, 2023, midnight

S2E6 - Don't Anchor Your Center Point [Design Specifics]

Jan. 13, 2023, midnight

S2E7 - Attack Poses [Animation]

Jan. 16, 2023, midnight

S2E8 - Get the Sense of Scale Right [Graphics]

Jan. 18, 2023, midnight

S2E9 - Good Errands and Bad Errands [Planning & Game Design]

Jan. 20, 2023, midnight

S2E10 - Falling Sells the Feeling of Flight [Game Essence]

Jan. 23, 2023, midnight

S2E11 - Sora's Work-From-Home Strategies [Grab Bag]

Jan. 25, 2023, midnight

S2E12 - You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

Jan. 27, 2023, midnight

S2E13 - Put Parameters in Brackets [Programming & Tech]

Jan. 30, 2023, midnight

S2E14 - Game Music and Ambient Sounds [Audio]

Feb. 1, 2023, midnight

S2E15 - Directors Need to Be Unique [Work Ethic]

Feb. 3, 2023, midnight

S2E16 - Do We Really Need Enemies? [Game Essence]

Feb. 6, 2023, midnight

S2E17 - Competing with the Past [Grab Bag]

Feb. 9, 2023, midnight

S2E18 - Say No to Slow! [Design Specifics]

Feb. 11, 2023, midnight

S2E19 - Meteos [Game Concepts]

Feb. 14, 2023, midnight

S2E20 - Consider Rewards First [Game Essence]

Feb. 17, 2023, midnight

S2E21 - Learn to Count Frames! [Planning & Game Design]

Feb. 20, 2023, midnight

S2E22 - Follow-Throughs Make the Impact [Animation]

Feb. 22, 2023, midnight

S2E23 - Loading Screens [UI]

Feb. 24, 2023, midnight

S2E24 - Visual Effects in Slow Motion [Effects]

Feb. 28, 2023, midnight

S2E25 - Marketing is Multiplicative [Marketing]

March 3, 2023, midnight

S2E26 - Games and Eye Strain [Grab Bag]

March 6, 2023, midnight

S2E27 - Do Competitive Games Have to Be Complex? [Game Essence]

March 8, 2023, midnight

S2E28 - Just Do It Already! [Work Ethic]

March 10, 2023, midnight

S2E29 - Units of Speed [Design Specifics]

March 14, 2023, midnight

S2E30 - Making Tutorials Feel Natural [Planning & Game Design]

March 17, 2023, midnight

S2E31 - Game Essence in Falling-Block Puzzle Games [Game Essence]

March 20, 2023, midnight

S2E32 - Mastering Up [Grab Bag]

March 22, 2023, midnight

S2E33 - Ten People Can Produce Seven People's Work [Team Management]

March 24, 2023, midnight

S2E34 - Audio as Fiction and Non-Fiction [Audio]

March 28, 2023, midnight

S2E35 - Supervising Art Through Retouches [Graphics]

March 31, 2023, midnight

S2E36 - Exaggerate to Make Up for Information Loss [Animation]

April 3, 2023, midnight

S2E37 - Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

April 5, 2023, midnight

S2E38 - Emphasizing Text [UI]

April 8, 2023, midnight

S2E39 - Using Tickets to Manage Tasks [Programming & Tech]

April 11, 2023, midnight

S2E40 - Praise the Player! [Planning & Game Design]

April 14, 2023, midnight

S2E41 - The Family Computer (and the NES) [Grab Bag]

April 17, 2023, midnight

S2E42 - Dying Comes as a Relief? [Game Essence]

April 19, 2023, midnight

S2E43 - How I Stuck With My Column [Work Ethic]

April 21, 2023, midnight

S2E44 - An Up-Close Look at Smash Bros. Stages [Graphics]

April 24, 2023, midnight

S2E45 - Development Secrets of the Original Kirby [Grab Bag]

April 27, 2023, midnight

S2E46 - Paint an Accurate Picture of Your Game [Marketing]

April 30, 2023, midnight

S2E47 - Behavior at Ledges [Design Specifics]

May 2, 2023, midnight

S2E48 - Screen Shake [Effects]

May 5, 2023, midnight

S2E49 - Don't Be Unresponsive [Planning & Game Design]

May 8, 2023, midnight

S2E50 - Mountain Climbing Is More Than Just Climbing [Game Essence]

May 10, 2023, midnight

S2E51 - Posing Suggestions [Animation]

May 13, 2023, midnight

S2E52 - Voice Recording [Audio]

May 16, 2023, midnight

S2E53 - Super Smash Bros. Brawl [Game Concepts]

May 19, 2023, midnight

S2E54 - Don't Rely on a "Plan B" [Work Ethic]

May 21, 2023, midnight

S2E55 - Canceled Games [Grab Bag]

May 25, 2023, midnight

S2E56 - Menus Define Your World [UI]

May 27, 2023, midnight

S2E57 - Branching Tastes [Work Ethic]

May 29, 2023, midnight

S2E58 - Game Writing is Unique [Planning & Game Design]

June 1, 2023, midnight

S2E59 - Explain Ideas to Everyone at Once [Team Management]

June 5, 2023, midnight

S2E60 - The Basics of Pixel Art [Graphics]

June 7, 2023, midnight

S2E61 - ♪ PRESS START [Grab Bag]

June 9, 2023, midnight

S2E62 - Make Retries Quick [Game Essence]

June 12, 2023, midnight

S2E63 - Family BASIC [Programming & Tech]

June 14, 2023, midnight

S2E64 - Maps Are Game Screens, Too [Design Specifics]

June 16, 2023, midnight

S2E65 - The Fun in Picking Sides [Planning & Game Design]

June 19, 2023, midnight

S2E66 - Squashing and Scaling [Animation]

June 21, 2023, midnight

S2E67 - Game Demos [Marketing]

June 23, 2023, midnight

S2E68 - Daily Report Suggestions [Team Management]

June 26, 2023, midnight

S2E69 - Games During My Childhood [Grab Bag]

June 29, 2023, midnight

S2E70 - Kid Icarus: Uprising [Game Concepts]

July 4, 2023, midnight

S2E71 - Broad Input, Broad Output [Work Ethic]

July 7, 2023, midnight

S2E72 - Arranging Music [Audio]

July 10, 2023, midnight

S2E73 - Is Your Game Appealing Enough to Start Over? [Game Essence]

July 13, 2023, midnight

S2E74 - Motion Sickness in 3D Games [Planning & Game Design]

July 17, 2023, midnight

S2E75 - Unifying Visual Style [Graphics]

July 20, 2023, midnight

S2E76 - Hit Marks [Effects]

July 25, 2023, midnight

S2E77 - The Team Behind Super Smash Bros. Brawl [Grab Bag]

July 28, 2023, midnight

S2E78 - Color-Coding Your Game [UI]

Aug. 1, 2023, midnight

S2E79 - Game Essence in Shooting Games [Game Essence]

Aug. 4, 2023, midnight

S2E80 - Super Smash Bros. for 3DS / Wii U [Game Concepts]

Aug. 8, 2023, midnight

S2E81 - Bug Testing Never Ends [Team Management]

Aug. 12, 2023, midnight

S2E82 - Staying Organized with Hierarchical Outlines [Planning & Game Design]

Aug. 15, 2023, midnight

S2E83 - A Fight Between Live Action and Animation [Graphics]

Aug. 18, 2023, midnight

S2E84 - Guidelines [Grab Bag]

Aug. 22, 2023, midnight

S2E85 - Masahiro Sakurai on Creating Games Introduction Video

Aug. 24, 2023, midnight

S2E86 - Unexpected Results [Design Specifics]

Aug. 25, 2023, midnight

S2E87 - Damage Animations [Animation]

Aug. 29, 2023, midnight

S2E88 - Official Websites [Marketing]

Sept. 1, 2023, midnight

S2E89 - Keep Your Internal Pressure High [Work Ethic]

Sept. 5, 2023, midnight

S2E90 - Knockback in Super Smash Bros. [Programming & Tech]

Sept. 8, 2023, midnight

S2E91 - The Original Piece is Always Right [Audio]

Sept. 12, 2023, midnight

S2E92 - Make Important Elements Bigger [UI]

Sept. 15, 2023, midnight

S2E93 - More Game Essence Means Less Broad Appeal [Game Essence]

Sept. 19, 2023, midnight

S2E94 - Show and Tell: Some Rare Belongings [Grab Bag]

Sept. 22, 2023, midnight

S2E95 - The Perils of Interpolation [Animation]

Sept. 25, 2023, midnight

S2E96 - Planning Your Game’s Rewards [Planning & Game Design]

Sept. 28, 2023, midnight

S2E97 - Do Graphics Impact Fun? [Graphics]

Oct. 3, 2023, midnight

S2E98 - Billboards [Effects]

Oct. 6, 2023, midnight

S2E99 - Flick Input [Design Specifics]

Oct. 10, 2023, midnight

S2E100 - Special Crossover! #1 [Special]

For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!
Oct. 13, 2023, midnight

S2E101 - Special Crossover! #2 [Special]

The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
Oct. 16, 2023, midnight

S2E102 - Special Crossover! #3 [Special]

Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
Oct. 19, 2023, midnight

S2E103 - The Majority Shouldn't Always Rule [Work Ethic]

Oct. 24, 2023, midnight

S2E104 - The Shoryuken Command [Game Essence]

Oct. 27, 2023, midnight

S2E105 - Super Smash Bros. Ultimate [Game Concepts]

Oct. 30, 2023, midnight

S2E106 - Avoiding Comparison [Planning & Game Design]

Nov. 2, 2023, midnight

S2E107 - Making Games as Part of a Company [Team Management]

Nov. 7, 2023, midnight

S2E108 - Fighter Reveal Videos [Marketing]

Nov. 10, 2023, midnight

S2E109 - Making Sequels [Planning & Game Design]

Nov. 14, 2023, midnight

S2E110 - Odds and Ends of Supervising [Graphics]

Nov. 17, 2023, midnight

S2E111 - Facial Animations [Animation]

Nov. 21, 2023, midnight

S2E112 - Strong Attack, Light Reverb [Audio]

Nov. 24, 2023, midnight

S2E113 - Game & Watch Designs [Grab Bag]

Nov. 28, 2023, midnight

S2E114 - I Want to Choose Fast! [UI]

Dec. 1, 2023, midnight

S2E115 - The Pros and Cons of Leaderboards [Game Essence]

Dec. 5, 2023, midnight

S2E116 - The Power of Suggestion [Work Ethic]

Dec. 8, 2023, midnight

S2E117 - How Multiple People Work on One File [Programming & Tech]

Dec. 12, 2023, midnight

S2E118 - Teaching Players How to Play [Design Specifics]

Dec. 16, 2023, midnight

S2E119 - Making Things Look Miniature [Graphics]

Dec. 19, 2023, midnight

S2E120 - It’s Easier If They Already Know [Planning & Game Design]

Dec. 22, 2023, midnight

S2E121 - Creators Change, Too [Grab Bag]

Dec. 26, 2023, midnight

S2E122 - Finish Everything Within the Day [Team Management]

Dec. 29, 2023, midnight
Network: YouTube
Episode Runtime: 6 min.
Season Runtime: 1801 min.
Released: Aug. 24, 2022
Last Air Date: Jan. 14, 2025, midnight
Status: Returning Series
Certification: NR

REFRESH DATA
Updated: 3 weeks, 2 days ago
Next update: 2 weeks, 5 days from now

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