Masahiro Sakurai
Director
Masahiro Sakurai on Creating Games (2022)
2023
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
Released Aug. 24, 2022
Episode 6 min
None+
S2E1 - Flash, Blast, and Smoke [Effects]
Jan. 2, 2023, midnight
S2E2 - Deconstruct, Analyze, and Rebuild [Planning & Game Design]
Jan. 4, 2023, midnight
S2E3 - Team Digital or Team Physical? [Grab Bag]
Jan. 6, 2023, midnight
S2E4 - Kirby Air Ride [Game Concepts]
Jan. 9, 2023, midnight
S2E5 - Don't Wait to Speak Your Mind [Team Management]
Jan. 11, 2023, midnight
S2E6 - Don't Anchor Your Center Point [Design Specifics]
Jan. 13, 2023, midnight
S2E7 - Attack Poses [Animation]
Jan. 16, 2023, midnight
S2E8 - Get the Sense of Scale Right [Graphics]
Jan. 18, 2023, midnight
S2E9 - Good Errands and Bad Errands [Planning & Game Design]
Jan. 20, 2023, midnight
S2E10 - Falling Sells the Feeling of Flight [Game Essence]
Jan. 23, 2023, midnight
S2E11 - Sora's Work-From-Home Strategies [Grab Bag]
Jan. 25, 2023, midnight
S2E12 - You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
Jan. 27, 2023, midnight
S2E13 - Put Parameters in Brackets [Programming & Tech]
Jan. 30, 2023, midnight
S2E14 - Game Music and Ambient Sounds [Audio]
Feb. 1, 2023, midnight
S2E15 - Directors Need to Be Unique [Work Ethic]
Feb. 3, 2023, midnight
S2E16 - Do We Really Need Enemies? [Game Essence]
Feb. 6, 2023, midnight
S2E17 - Competing with the Past [Grab Bag]
Feb. 9, 2023, midnight
S2E18 - Say No to Slow! [Design Specifics]
Feb. 11, 2023, midnight
S2E19 - Meteos [Game Concepts]
Feb. 14, 2023, midnight
S2E20 - Consider Rewards First [Game Essence]
Feb. 17, 2023, midnight
S2E21 - Learn to Count Frames! [Planning & Game Design]
Feb. 20, 2023, midnight
S2E22 - Follow-Throughs Make the Impact [Animation]
Feb. 22, 2023, midnight
S2E23 - Loading Screens [UI]
Feb. 24, 2023, midnight
S2E24 - Visual Effects in Slow Motion [Effects]
Feb. 28, 2023, midnight
S2E25 - Marketing is Multiplicative [Marketing]
March 3, 2023, midnight
S2E26 - Games and Eye Strain [Grab Bag]
March 6, 2023, midnight
S2E27 - Do Competitive Games Have to Be Complex? [Game Essence]
March 8, 2023, midnight
S2E28 - Just Do It Already! [Work Ethic]
March 10, 2023, midnight
S2E29 - Units of Speed [Design Specifics]
March 14, 2023, midnight
S2E30 - Making Tutorials Feel Natural [Planning & Game Design]
March 17, 2023, midnight
S2E31 - Game Essence in Falling-Block Puzzle Games [Game Essence]
March 20, 2023, midnight
S2E32 - Mastering Up [Grab Bag]
March 22, 2023, midnight
S2E33 - Ten People Can Produce Seven People's Work [Team Management]
March 24, 2023, midnight
S2E34 - Audio as Fiction and Non-Fiction [Audio]
March 28, 2023, midnight
S2E35 - Supervising Art Through Retouches [Graphics]
March 31, 2023, midnight
S2E36 - Exaggerate to Make Up for Information Loss [Animation]
April 3, 2023, midnight
S2E37 - Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
April 5, 2023, midnight
S2E38 - Emphasizing Text [UI]
April 8, 2023, midnight
S2E39 - Using Tickets to Manage Tasks [Programming & Tech]
April 11, 2023, midnight
S2E40 - Praise the Player! [Planning & Game Design]
April 14, 2023, midnight
S2E41 - The Family Computer (and the NES) [Grab Bag]
April 17, 2023, midnight
S2E42 - Dying Comes as a Relief? [Game Essence]
April 19, 2023, midnight
S2E43 - How I Stuck With My Column [Work Ethic]
April 21, 2023, midnight
S2E44 - An Up-Close Look at Smash Bros. Stages [Graphics]
April 24, 2023, midnight
S2E45 - Development Secrets of the Original Kirby [Grab Bag]
April 27, 2023, midnight
S2E46 - Paint an Accurate Picture of Your Game [Marketing]
April 30, 2023, midnight
S2E47 - Behavior at Ledges [Design Specifics]
May 2, 2023, midnight
S2E48 - Screen Shake [Effects]
May 5, 2023, midnight
S2E49 - Don't Be Unresponsive [Planning & Game Design]
May 8, 2023, midnight
S2E50 - Mountain Climbing Is More Than Just Climbing [Game Essence]
May 10, 2023, midnight
S2E51 - Posing Suggestions [Animation]
May 13, 2023, midnight
S2E52 - Voice Recording [Audio]
May 16, 2023, midnight
S2E53 - Super Smash Bros. Brawl [Game Concepts]
May 19, 2023, midnight
S2E54 - Don't Rely on a "Plan B" [Work Ethic]
May 21, 2023, midnight
S2E55 - Canceled Games [Grab Bag]
May 25, 2023, midnight
S2E56 - Menus Define Your World [UI]
May 27, 2023, midnight
S2E57 - Branching Tastes [Work Ethic]
May 29, 2023, midnight
S2E58 - Game Writing is Unique [Planning & Game Design]
June 1, 2023, midnight
S2E59 - Explain Ideas to Everyone at Once [Team Management]
June 5, 2023, midnight
S2E60 - The Basics of Pixel Art [Graphics]
June 7, 2023, midnight
S2E61 - ♪ PRESS START [Grab Bag]
June 9, 2023, midnight
S2E62 - Make Retries Quick [Game Essence]
June 12, 2023, midnight
S2E63 - Family BASIC [Programming & Tech]
June 14, 2023, midnight
S2E64 - Maps Are Game Screens, Too [Design Specifics]
June 16, 2023, midnight
S2E65 - The Fun in Picking Sides [Planning & Game Design]
June 19, 2023, midnight
S2E66 - Squashing and Scaling [Animation]
June 21, 2023, midnight
S2E67 - Game Demos [Marketing]
June 23, 2023, midnight
S2E68 - Daily Report Suggestions [Team Management]
June 26, 2023, midnight
S2E69 - Games During My Childhood [Grab Bag]
June 29, 2023, midnight
S2E70 - Kid Icarus: Uprising [Game Concepts]
July 4, 2023, midnight
S2E71 - Broad Input, Broad Output [Work Ethic]
July 7, 2023, midnight
S2E72 - Arranging Music [Audio]
July 10, 2023, midnight
S2E73 - Is Your Game Appealing Enough to Start Over? [Game Essence]
July 13, 2023, midnight
S2E74 - Motion Sickness in 3D Games [Planning & Game Design]
July 17, 2023, midnight
S2E75 - Unifying Visual Style [Graphics]
July 20, 2023, midnight
S2E76 - Hit Marks [Effects]
July 25, 2023, midnight
S2E77 - The Team Behind Super Smash Bros. Brawl [Grab Bag]
July 28, 2023, midnight
S2E78 - Color-Coding Your Game [UI]
Aug. 1, 2023, midnight
S2E79 - Game Essence in Shooting Games [Game Essence]
Aug. 4, 2023, midnight
S2E80 - Super Smash Bros. for 3DS / Wii U [Game Concepts]
Aug. 8, 2023, midnight
S2E81 - Bug Testing Never Ends [Team Management]
Aug. 12, 2023, midnight
S2E82 - Staying Organized with Hierarchical Outlines [Planning & Game Design]
Aug. 15, 2023, midnight
S2E83 - A Fight Between Live Action and Animation [Graphics]
Aug. 18, 2023, midnight
S2E84 - Guidelines [Grab Bag]
Aug. 22, 2023, midnight
S2E85 - Masahiro Sakurai on Creating Games Introduction Video
Aug. 24, 2023, midnight
S2E86 - Unexpected Results [Design Specifics]
Aug. 25, 2023, midnight
S2E87 - Damage Animations [Animation]
Aug. 29, 2023, midnight
S2E88 - Official Websites [Marketing]
Sept. 1, 2023, midnight
S2E89 - Keep Your Internal Pressure High [Work Ethic]
Sept. 5, 2023, midnight
S2E90 - Knockback in Super Smash Bros. [Programming & Tech]
Sept. 8, 2023, midnight
S2E91 - The Original Piece is Always Right [Audio]
Sept. 12, 2023, midnight
S2E92 - Make Important Elements Bigger [UI]
Sept. 15, 2023, midnight
S2E93 - More Game Essence Means Less Broad Appeal [Game Essence]
Sept. 19, 2023, midnight
S2E94 - Show and Tell: Some Rare Belongings [Grab Bag]
Sept. 22, 2023, midnight
S2E95 - The Perils of Interpolation [Animation]
Sept. 25, 2023, midnight
S2E96 - Planning Your Game’s Rewards [Planning & Game Design]
Sept. 28, 2023, midnight
S2E97 - Do Graphics Impact Fun? [Graphics]
Oct. 3, 2023, midnight
S2E98 - Billboards [Effects]
Oct. 6, 2023, midnight
S2E99 - Flick Input [Design Specifics]
Oct. 10, 2023, midnight
S2E100 - Special Crossover! #1 [Special]
For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade".
We hope it provides a unique look at the history and evolution of video games!
Oct. 13, 2023, midnight
S2E101 - Special Crossover! #2 [Special]
The second installment of the Retro Game Master crossover is here!
Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
Oct. 16, 2023, midnight
S2E102 - Special Crossover! #3 [Special]
Welcome to the final episode of the Retro Game Master crossover!
I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
Oct. 19, 2023, midnight
S2E103 - The Majority Shouldn't Always Rule [Work Ethic]
Oct. 24, 2023, midnight
S2E104 - The Shoryuken Command [Game Essence]
Oct. 27, 2023, midnight
S2E105 - Super Smash Bros. Ultimate [Game Concepts]
Oct. 30, 2023, midnight
S2E106 - Avoiding Comparison [Planning & Game Design]
Nov. 2, 2023, midnight
S2E107 - Making Games as Part of a Company [Team Management]
Nov. 7, 2023, midnight
S2E108 - Fighter Reveal Videos [Marketing]
Nov. 10, 2023, midnight
S2E109 - Making Sequels [Planning & Game Design]
Nov. 14, 2023, midnight
S2E110 - Odds and Ends of Supervising [Graphics]
Nov. 17, 2023, midnight
S2E111 - Facial Animations [Animation]
Nov. 21, 2023, midnight
S2E112 - Strong Attack, Light Reverb [Audio]
Nov. 24, 2023, midnight
S2E113 - Game & Watch Designs [Grab Bag]
Nov. 28, 2023, midnight
S2E114 - I Want to Choose Fast! [UI]
Dec. 1, 2023, midnight
S2E115 - The Pros and Cons of Leaderboards [Game Essence]
Dec. 5, 2023, midnight
S2E116 - The Power of Suggestion [Work Ethic]
Dec. 8, 2023, midnight
S2E117 - How Multiple People Work on One File [Programming & Tech]
Dec. 12, 2023, midnight
S2E118 - Teaching Players How to Play [Design Specifics]
Dec. 16, 2023, midnight
S2E119 - Making Things Look Miniature [Graphics]
Dec. 19, 2023, midnight
S2E120 - It’s Easier If They Already Know [Planning & Game Design]
Dec. 22, 2023, midnight
S2E121 - Creators Change, Too [Grab Bag]
Dec. 26, 2023, midnight
S2E122 - Finish Everything Within the Day [Team Management]
Dec. 29, 2023, midnight
Network: YouTube
Episode Runtime: 6 min.
Season Runtime: 1801 min.
Released: Aug. 24, 2022
Last Air Date: Jan. 14, 2025, midnight
Status: Returning Series
Certification: NR
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