Masahiro Sakurai
Director
Masahiro Sakurai on Creating Games (2022)
2024
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
Released Aug. 24, 2022
Episode 6 min
None+
S3E1 - What is “Play”? [Game Essence]
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Jan. 2, 2024, midnight
S3E2 - Blade Trails [Effects]
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Jan. 5, 2024, midnight
S3E3 - Let Them Skip, Let Them Pause [UI]
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Jan. 9, 2024, midnight
S3E4 - Flipped Animation [Animation]
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Jan. 12, 2024, midnight
S3E5 - Customization Lets Your Imagination Play [Planning & Game Design]
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Jan. 16, 2024, midnight
S3E6 - Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
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Jan. 19, 2024, midnight
S3E7 - Dealing With Color Disparity [Graphics]
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Jan. 23, 2024, midnight
S3E8 - Giving Feedback for Sound Effects [Audio]
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Jan. 26, 2024, midnight
S3E9 - Show the Actual Game! [Marketing]
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Jan. 30, 2024, midnight
S3E10 - Staying True to Your Concept [Work Ethic]
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Feb. 2, 2024, midnight
S3E11 - Faithfulness Comes First in Licensed Games [Game Essence]
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Feb. 6, 2024, midnight
S3E12 - Randomness Spices Games Up [Design Specifics]
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Feb. 9, 2024, midnight
S3E13 - Turning Gift-Giving Into a Game [Grab Bag]
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Feb. 13, 2024, midnight
S3E14 - Don’t Put Decisions Off [Team Management]
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Feb. 16, 2024, midnight
S3E15 - Motion Blur [Graphics]
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Feb. 20, 2024, midnight
S3E16 - Game Essence in Action Games [Game Essence]
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Feb. 23, 2024, midnight
S3E17 - A: Work Ethic 1 (Category Compilation) #01~#10
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Feb. 25, 2024, midnight
S3E18 - Animation Blending [Animation]
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Feb. 27, 2024, midnight
S3E19 - Debug Mode [Programming & Tech]
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March 1, 2024, midnight
S3E20 - C: Planning & Game Design 1 (Category Compilation) #01~#09
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March 3, 2024, midnight
S3E21 - Crafting “Similar” Games [Planning & Game Design]
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March 5, 2024, midnight
S3E22 - Button Settings [UI]
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March 8, 2024, midnight
S3E23 - Competition and Abundance [Work Ethic]
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March 12, 2024, midnight
S3E24 - A World Without Footprints [Grab Bag]
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March 15, 2024, midnight
S3E25 - Presenting Scores [Planning & Design]
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March 19, 2024, midnight
S3E26 - Making Effects the Right Size [Effects]
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March 22, 2024, midnight
S3E27 - B: Game Essence 1 (Category Compilation) #01~#06
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March 24, 2024, midnight
S3E28 - Handicap Systems [Design Specifics]
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March 26, 2024, midnight
S3E29 - Making "Work" Games Fun [Game Essence]
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March 29, 2024, midnight
S3E30 - Balancing Ambient Sounds [Audio]
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April 2, 2024, midnight
S3E31 - Making the Imaginary Feel Real [Graphics]
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April 5, 2024, midnight
S3E32 - Using Parameters to Establish Characters [Planning & Game Design]
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April 9, 2024, midnight
S3E33 - Playing Games in Front of Other People [Marketing]
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April 12, 2024, midnight
S3E34 - Bug Testing Systems [Team Management]
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April 16, 2024, midnight
S3E35 - 1986: The Year of Legend [Grab Bag]
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April 19, 2024, midnight
S3E36 - Portraying Fingers [Animation]
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April 23, 2024, midnight
S3E37 - Advancing Text [UI]
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April 26, 2024, midnight
S3E38 - Say It, and It Might Come True [Work Ethic]
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April 30, 2024, midnight
S3E39 - Better Than Not Being Able to Beat the Game [Game Essence]
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May 3, 2024, midnight
S3E40 - D: Design Specifics 1 (Category Compilation) #01~#08
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May 6, 2024, midnight
S3E41 - A World with Less Color [Planning & Game Design]
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May 7, 2024, midnight
S3E42 - Final Output [Graphics]
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May 11, 2024, midnight
S3E43 - Storage Tips [Grab Bag]
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May 14, 2024, midnight
S3E44 - Transparency Features [Programming & Tech]
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May 17, 2024, midnight
S3E45 - Average and Mediocre Are the Same Thing [Design Specifics]
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May 21, 2024, midnight
S3E46 - Mandatory Strategies and Strategic Balance [Game Essence]
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May 24, 2024, midnight
S3E47 - E: Team Management 1 (Category Compilation) #01~#07
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May 28, 2024, midnight
S3E48 - Play Testing Keeps Going [Team Management]
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May 28, 2024, midnight
S3E49 - Computer-Controlled Players [Planning & Game Design]
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June 1, 2024, midnight
S3E50 - Using Other Songs for Audio Reference [Audio]
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June 4, 2024, midnight
S3E51 - Flashing Effects [Effects]
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June 7, 2024, midnight
S3E52 - Destroying One Wall [Graphics]
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June 11, 2024, midnight
S3E53 - Always Keep Attack Collision in Mind [Animation]
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June 14, 2024, midnight
S3E54 - Targeting and Market Research [Marketing]
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June 18, 2024, midnight
S3E55 - Gameplay as Part of a Live Performance [Grab Bag]
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June 21, 2024, midnight
S3E56 - Echo Chambers [Work Ethic]
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June 25, 2024, midnight
S3E57 - Adding Help Text to Menus [UI]
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June 28, 2024, midnight
S3E58 - Game Essence in Strategy Games [Game Essence]
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July 2, 2024, midnight
S3E59 - Online Updates [Design Specifics]
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July 5, 2024, midnight
S3E60 - Manga-like Visuals [Graphics]
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July 9, 2024, midnight
S3E61 - In-Game Cutscenes [Planning & Game Design]
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July 12, 2024, midnight
S3E62 - F: Graphics 1 (Category Compilation) #01~#06
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July 16, 2024, midnight
S3E63 - Directors and Producers [Team Management]
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July 16, 2024, midnight
S3E64 - Start with the Climax [Planning & Game Design]
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July 19, 2024, midnight
S3E65 - The Limitations of Skeletons [Animation]
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July 23, 2024, midnight
S3E66 - When Ideas Won't Come [Work Ethic]
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July 26, 2024, midnight
S3E67 - How Good Were the Player’s Actions? [Game Essence]
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July 30, 2024, midnight
S3E68 - Famicom and NES Audio [Audio]
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Aug. 2, 2024, midnight
S3E69 - Making Things Clear, Even Without Words [UI]
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Aug. 6, 2024, midnight
S3E70 - Turning Anything Into a Competitive Game [Grab Bag]
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Aug. 10, 2024, midnight
S3E71 - Being Kind to Beginners [Planning & Game Design]
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Aug. 13, 2024, midnight
S3E72 - Establishing Characters Through Their Design [Graphics]
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Aug. 16, 2024, midnight
S3E73 - The Limitations of Particle Effects [Effects]
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Aug. 20, 2024, midnight
S3E74 - Smash Bros. DOJO!! [Marketing]
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Aug. 23, 2024, midnight
S3E75 - Speedy Screen Transitions [Design Specifics]
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Aug. 27, 2024, midnight
S3E76 - Amplify Both Strengths and Weaknesses [Game Essence]
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Aug. 30, 2024, midnight
S3E77 - G: Animation 1 (Category Compilation) #01~#09
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Aug. 30, 2024, midnight
S3E78 - Elementary School Play Testers [Team Management]
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Sept. 3, 2024, midnight
S3E79 - Never Get Into Fights [Work Ethic]
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Sept. 6, 2024, midnight
S3E80 - Be Mindful of the Time Players are Giving You [Planning & Game Design]
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Sept. 10, 2024, midnight
S3E81 - Rotation on Two Axes [Animation]
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Sept. 13, 2024, midnight
S3E82 - H: Effects 1 (Category Compilation) #01~#06
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Sept. 15, 2024, midnight
S3E83 - CRT Displays [Grab Bag]
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Sept. 17, 2024, midnight
S3E84 - Odds and Ends of Supervising: Sora Edition [Graphics]
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Sept. 20, 2024, midnight
S3E85 - HUDs [UI]
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Sept. 24, 2024, midnight
S3E86 - I: Audio 1 (Category Compilation) #01~#07
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Sept. 24, 2024, midnight
S3E87 - What Happens When You Shift the Center of Gravity? [Design Specifics]
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Sept. 27, 2024, midnight
S3E88 - Give Yourself a Handicap When Balancing Your Game [Game Essence]
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Oct. 1, 2024, midnight
S3E89 - No Masterpiece Has Bad Audio [Audio]
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Oct. 4, 2024, midnight
S3E90 - A Director’s Job is to Trim [Team Management]
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Oct. 8, 2024, midnight
S3E91 - Mr. Iwata [Grab Bag]
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Oct. 11, 2024, midnight
S3E92 - Up is Down, and Down is Up [Work Ethic]
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Oct. 15, 2024, midnight
S3E93 - J: UI 1 (Category Compilation) #01~#08
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Oct. 19, 2024, midnight
S3E94 - K: Programming & Tech 1 (Category Compilation) #01~#05
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Oct. 19, 2024, midnight
S3E95 - M: Grab Bag 1 (Category Compilation) #01~#09
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Oct. 22, 2024, midnight
S3E96 - Masahiro Sakurai on Creating Games: Finale Special
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Oct. 22, 2024, midnight
S3E97 - N: Game Concepts 1 (Category Compilation) #01~#05
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Oct. 29, 2024, midnight
S3E98 - L: Marketing 1 (Category Compilation) #01~#07
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Nov. 1, 2024, midnight
S3E99 - A: Work Ethic 2 (Category Compilation) #11~#20
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Nov. 5, 2024, midnight
S3E100 - B: Game Essence 2 (Category Compilation) #07~#15
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Nov. 8, 2024, midnight
S3E101 - C: Planning & Game Design 2 (Category Compilation) #10~#18
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Nov. 12, 2024, midnight
S3E102 - D: Design Specifics 2 (Category Compilation) #09~#18
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Nov. 16, 2024, midnight
S3E103 - E: Team Management 2 (Category Compilation) #08~#15
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Nov. 19, 2024, midnight
S3E104 - F: Graphics 2 (Category Compilation) #07~#13
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Nov. 24, 2024, midnight
S3E105 - G: Animation 2 (Category Compilation) #10~#18
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Nov. 26, 2024, midnight
S3E106 - H: Effects 2 (Category Compilation) #07~#11
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Dec. 1, 2024, midnight
S3E107 - I: Audio 2 (Category Compilation) #08~#14
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Dec. 3, 2024, midnight
S3E108 - J: UI 2 (Category Compilation) #09~#15
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Dec. 6, 2024, midnight
S3E109 - K: Programming & Tech 2 (Category Compilation) #06~#09
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Dec. 13, 2024, midnight
S3E110 - M: Grab Bag 2 (Category Compilation) #10~#14
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Dec. 20, 2024, midnight
Network: YouTube
Episode Runtime: 6 min.
Season Runtime: 1801 min.
Released: Aug. 24, 2022
Last Air Date: Jan. 14, 2025, midnight
Status: Returning Series
Certification: NR
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