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King Arthur and the Knights of Justice (1992)

Season 2

When the real King Arthur and his knights are captured by Morgana, Merlin casts a spell to bring an American football team called The Knights led by Arthur King to the past to help free the real king and stop Morgana's evil plans by collect magical keys. There was one key for each knight and one for King Arthur.

Released Jan. 9, 1992 Episode 42 min 7+

Genres: Action, Adventure, Animation, Children, Family

Country: United States
Languages: English

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S2E1 - A Matter of Honor

Sept. 12, 1993, midnight

S2E2 - What the Key Unlocked

When Merlin is asked why Bog Lake is boiling, he learns that the key Lance can use to free Sir Lancelot is within. Tone creates a portable shed with scuba equipment of vines so Artur and Lance can search for it. The three, Wally, Brick, Breeze, and Lug avoid the Warlords on their way out thanks to a Merlin's decoy, but Morgana learns of the key about the same time the Warlords realize the trick. The Warlords attack just after an underwater chasm opens and the key falls in, and cut Lance's scuba so he topples in as well. The knights believe he has died, but Morgana realize he's alive in an underground cave. But she and Viper, determined to claim the Key of Truth, don't intend to let him stay that way...
Sept. 19, 1993, midnight

S2E3 - Tyronne and Everett Alone

Sept. 26, 1993, midnight

S2E4 - The Dark Side

Oct. 3, 1993, midnight

S2E5 - The Quitter

Despite Darren, Wally, and Brick fighting alongside him, Arthur is effected by Blinder in battle long enough for Hammer to wound him and Blackwing to steal Excalibur. Wally blames himself for not being able to protect him from every harm, so moodily avoids the others - then accuses the others of blaming him for their own failure. Then he defects to join Morgana, giving her Merlin's wand.
Oct. 10, 1993, midnight

S2E6 - Camelot Park

During a battle too early to tell which side is winning, the Warlords abruptly retreat when a lunar eclipse begins. Merlin remembers too late that it has transported the three attained Keys of Truth through an unspecified time in the twentieth century, which Morgana has told the Warlords. The portal is Grinlap's tree, so Arthur, Darren, and Tone return to time-travel again and reclaim the keys, but the Warlords are ahead of them. Annoyed by their confrontation in his home, Grinlap watches the Warlords go through the portal then throws the knights in. They end up in the 1950s, when an amusement park with a Camelot theme is in the area. While the Warlords cause havoc some are aware of and some aren't, the knights try to avoid attack by them and track down the keys.
Oct. 17, 1993, midnight

S2E7 - The High Ground

Oct. 24, 1993, midnight

S2E8 - The Island

Merlin dreams that he is attacked by the monster of Fear Island, the one place where his magic cannot function and where Tone's key is. He sends the Knights of Justice there with the warning that the creature's hideous appearance will disintegrate any who view it and they must use all their resources and wits to be the first to survive the isle. Seeing them setting off and guessing why, the Warlords attack as expected from sea and are repelled - but only because they held back to attack them again on the island, intending to destroy them before the reach the beast's castle. The knights make it through, but the danger within is so strong even the magic they call upon in battle is limited...
Oct. 31, 1993, midnight

S2E9 - Quest for the Book

Nov. 7, 1993, midnight

S2E10 - Enter Morgana

Nov. 14, 1993, midnight

S2E11 - The Cure

Nov. 21, 1993, midnight

S2E12 - Winter Campaign

Nov. 28, 1993, midnight

S2E13 - Tone's Triumph

Dec. 12, 1993, midnight
Episode Runtime: 42 min.
Season Runtime: 42 min.
Released: Jan. 9, 1992
Status: Ended
Certification: TV-Y7 / 7+

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