S1E1 - The Trouble With Nothing
Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.
Oct. 16, 2006, midnight
S1E2 - Going Wrong, Going Long
The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?
Oct. 17, 2006, midnight
S1E3 - Sphere Today, Gone Tomorrow
The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.
S1E4 - In, Out, Shake It All About
Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.
S1E5 - One More Time
When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.
S1E6 - Forward Thinking
The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.
S1E7 - Seven Wonders
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S1E8 - Getting Heavy
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S1E9 - Belongings
Things don't belong when Spooky Spoon mixes things up - another problem for 5.
S1E10 - 4 He's A Jolly Good Fellow
The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?
S1E11 - Boxing Day
Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!
S1E12 - Out Of Order
Spooky Spoon makes sure things are well out of order - until 5 sorts her out.
S1E15 - The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird
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S1E16 - Stop And Go
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Feb. 19, 2007, midnight
S1E17 - Off Colour
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Feb. 20, 2007, midnight
S1E18 - A Game Of Two Halves
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S1E19 - Out For The Count
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S1E20 - The Container Drainer
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S1E21 - Tens Moments
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S1E22 - 3 Things Good
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S1E23 - Say What You Mean
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S1E25 - Tricky Sixes
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S1E26 - May The Fours Be With You
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S1E27 - Best Estimate
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S1E29 - Zero The Hero
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S1E30 - Bad Circles
Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.
June 15, 2007, midnight
S1E31 - Famous Fives
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S1E34 - Into The Teens
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S1E35 - Slide And Turn
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S1E37 - Time Trouble
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S1E40 - Almost Human
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S1E41 - Two, Four, Six, Eight
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S1E42 - Round And Round
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S1E43 - Square Dancing
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S1E45 - How? What? Check!
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