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Numberjacks (2006)

Season 1

Centres on the adventures of a group of anthropomorphic numbers. They go about their everyday lives inside their sofa until a call comes in from a real-life child Agent, who reports a problem that needs solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the Meanies.

Released Oct. 16, 2006 Episode 15 min 2+
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S1E1 - The Trouble With Nothing

Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.
Oct. 16, 2006, midnight

S1E2 - Going Wrong, Going Long

The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?
Oct. 17, 2006, midnight

S1E3 - Sphere Today, Gone Tomorrow

The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.

S1E4 - In, Out, Shake It All About

Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.

S1E5 - One More Time

When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.

S1E6 - Forward Thinking

The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.

S1E7 - Seven Wonders

None

S1E8 - Getting Heavy

None

S1E9 - Belongings

Things don't belong when Spooky Spoon mixes things up - another problem for 5.

S1E10 - 4 He's A Jolly Good Fellow

The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?

S1E11 - Boxing Day

Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!

S1E12 - Out Of Order

Spooky Spoon makes sure things are well out of order - until 5 sorts her out.

S1E13 - Nine Lives

None

S1E14 - Takeaway

None

S1E15 - The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

None

S1E16 - Stop And Go

None
Feb. 19, 2007, midnight

S1E17 - Off Colour

None
Feb. 20, 2007, midnight

S1E18 - A Game Of Two Halves

None

S1E19 - Out For The Count

None

S1E20 - The Container Drainer

None

S1E21 - Tens Moments

None

S1E22 - 3 Things Good

None

S1E23 - Say What You Mean

None

S1E24 - One Won

None

S1E25 - Tricky Sixes

None

S1E26 - May The Fours Be With You

None

S1E27 - Best Estimate

None

S1E28 - On And Off

None

S1E29 - Zero The Hero

None

S1E30 - Bad Circles

Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.
June 15, 2007, midnight

S1E31 - Famous Fives

None

S1E32 - Fair Shares

None

S1E33 - Being 3

None

S1E34 - Into The Teens

None

S1E35 - Slide And Turn

None

S1E36 - Six Of One

None

S1E37 - Time Trouble

None

S1E38 - 1, 2, 3, Go

None

S1E39 - More 4

None

S1E40 - Almost Human

None

S1E41 - Two, Four, Six, Eight

None

S1E42 - Round And Round

None

S1E43 - Square Dancing

None

S1E44 - Data Day

None

S1E45 - How? What? Check!

None
trailer
Network: BBC Two
Episode Runtime: 15 min.
Season Runtime: 1005 min.
Released: Oct. 16, 2006
Last Air Date: Dec. 15, 2009, midnight
Status: Ended
Certification: TV-Y / 2+

REFRESH DATA
Updated: 1 week, 4 days ago
Next update: 1 month from now

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