poster

Cyberchase (2002)

Season 1

In the pilot episode "Lost My Marbles", Hacker infects Motherboard with a computer virus. At a library on Earth, while looking at a computer, Jackie, Matt, and Inez (who accidentally let Hacker unleash the virus by touching the computer map simultaneously) are sucked through an interdimensional portal into Cyberspace. In their first adventure, they go to an island to rescue Dr. Marbles. In subsequent adventures, they return to Cyberspace to thwart Hacker's evil plans, ranging from ruining Motherboard to trying to take over a Cybersite. Throughout the season, the Cybersquad searched for a new encryptor chip for Motherboard. In Episode 9, Buzz and Delete nearly retrieved the encryptor chip, but lost it in a dust storm, much to Hacker's frustration.

Released Jan. 21, 2002 Episode 29 min 5+
71
47
IMDb 4102
6.9
/3268/
70
/85/
75
/34/

S1E1 - Lost My Marbles

A day at the library turns into a cyberventure when Jackie, Matt, and Inez learn that Hacker has kidnapped Dr. Marbles, the only person who can save Motherboard from an evil virus. The rescuers learn to use a map as a mathematical tool as they navigate across a cyber island in search of Marbles—then try to escape before a huge earthquake turns the island inside out.
Jan. 21, 2002, midnight

S1E2 - Castleblanca

Cybersquad must stop Hacker from activating his newest creation, Gigabyte, before the light of the midnight moon, or else Dr. Marbles mind will be transferred into the monster, and Hacker will learn about all of Motherboard's secrets. The kids and Digit know Hacker is in a castle on a spooky, Halloweenish site called Castleblanca. Unfortunately, Motherboard wasn't able to specify which castle he is in. The kids must survey the residents of Castleblanca to pinpoint the exact location where Dr. Marbles is being held captive.
Jan. 22, 2002, midnight

S1E3 - R-Fair City

Digit is lured to R-Fair City, a cybersite full of carnival games, where he is kidnapped by a disguised Hacker. The kids must find the unfair/crooked game to find Digit. Meanwhile, they learn about chance and how to spot an unfair chance of winning and losing. Along the way they meet Lucky, a cab driver, who offers them a chance to gain a free cab ride while they search for Digit. Digit is locked in a bird cage with Buzz and Delete as his guards.
Jan. 23, 2002, midnight

S1E4 - Snow Day to Be Exact

Hacker is looking for an eternal power source, so he steals Solaria's Sunisphere. The Cybersquad has to get it back before the whole site freezes over.
Jan. 24, 2002, midnight

S1E5 - Sensible Flats

Hacker participates in a land rush in which participants cannot build property bigger than Judge Trudy's land. Hacker's land is accused of being bigger than Trudy's, but they turns out to be the exact same size.
Jan. 25, 2002, midnight

S1E6 - Zeus on the Loose

The kids fail to stop Hacker from stealing Pandora's box in Mount Olympus, so they must solve a riddle and complete challenges to satisfy Zeus and earn a second chance.
Jan. 28, 2002, midnight

S1E7 - The Poddleville Case

Hacker attempts to take power from the vault in Poddleville for himself by stealing the residents' power pods, much to the detriment of the community. Each power pod has a shape and a number from 1 to 12, and after Inez and Matt are imprisoned it becomes a race to solve the pattern and enter the vault.
Jan. 29, 2002, midnight

S1E8 - And They Counted Happily Ever After

Wicked casts a spell that erases the memories of the citizens, so that they forget how to count.
Jan. 30, 2002, midnight

S1E9 - Clock Like an Egyptian

Dr. Marbles finds the encryptor chip in an ancient pyramid, but the Mummy who guards the pyramid finds Marbles. When the Cybersquad arrives, they must work their way through the chambers of the pyramid, find Dr. Marbles, and escape before a trap set by the Mummy seals them inside forever.
Jan. 31, 2002, midnight

S1E10 - The Secrets of Symmetria

Dr. Marbles builds Symmetria because of his passion of symmetry, but Hacker steals the symmetrizer and destroys Symmetria by splitting everything symmetrical in half. The Cybersquad has to figure out how to get the symmetrizer back from Hacker.
Feb. 1, 2002, midnight

S1E11 - A Day at the Spa

The kids are assigned to steal a crystal that powers Hacker's gadgets, while distracting Hacker with a series of spa treatments.
Feb. 4, 2002, midnight

S1E12 - Of All the Luck

Hacker decides he needs to change his luck from bad to good, so he hires Baskerville, a new henchman, to replace Buzz and Delete while the 10 good luck charms of Cyberspace ensure him good luck. The kids and Digit use logic to rescue the charms and stop Hacker.
Feb. 5, 2002, midnight

S1E13 - Eureeka

Professor Archimedes has the encryptor chip, but has to activate the emergency defense system when Hacker arrives to steal it. He and his building shrink to 2D, and the kids and Digit have to put him back to 3D.
Feb. 6, 2002, midnight

S1E14 - Cool It

Motherboard is suddenly sickened by the green liquid because of Buzz and Delete. So it's up to Digit and the kids to heal her using blue liquid.
Feb. 7, 2002, midnight

S1E15 - Find Those Gleamers!

Hacker challenges the kids and Digit to a game show entitled "Find Those Gleamers!", Gleamers being lightning bugs that power ships such as the Grim Wreaker. The kids have to make their ship, the Grim Wreaker 2, take off before time expires.
Feb. 8, 2002, midnight

S1E16 - Codename: Icky

Hacker steals the cyber slug Icky to destroy Aquari-yum, and the kids make a code to fool him.
Feb. 11, 2002, midnight

S1E17 - Return to Sensible Flats

Hacker steals all the water from Sensible Flats to buy up their land, and the kids must determine when this started and how to fix it.
Feb. 12, 2002, midnight

S1E18 - Problem Solving in Shangri-La

After Hacker kidnaps the kids, he crash-lands in Shangri-La, where Master Pi challenges both groups to a special contest. The winner is free to come and go at will, while the loser has to stay in Shangri-La until they learn to solve the problems.
Feb. 13, 2002, midnight

S1E19 - Send in the Clones

Hacker's invention to clone himself accidentally clones Delete instead, leading him to produce 3 clones every time he sneezes. The kids and Digit enlist the help of clone catcher Cy Clone.
Feb. 14, 2002, midnight

S1E20 - Trading Places

After crashing into each other's ships and crash-landing, the kids and Hacker must deal with bartering with one another to repair their ships. Also, Buzz and Delete suddenly become brilliant, and an evil genie named Warren disobeys his mother's orders to stay inside his bottle.
March 14, 2002, midnight

S1E21 - Less Than Zero

The kids chase Hacker around a building consisting of floors that have both positive and negative numbers.
July 3, 2002, midnight

S1E22 - Model Behavior

A Sky Wall is built to protect Happily Ever After from Hacker, but he plans to invade when Wicked's operatic voice will break it. One of the Three Little Pigs secretly aides Hacker after a promise of protection from the Big Bad Wolf, so the kids have to do double duty to expose him and stop Wicked from singing.
July 10, 2002, midnight

S1E23 - Fortress of Attitude

Hacker has a statue which broadcasts his voice 24/7. This leads Cybersites to surrender once they can no longer bear it.
July 17, 2002, midnight

S1E24 - Size Me Up

Digit and the Cybersquad are tricked into going to a land of giants, with Motherboard unaware of their presence. Hacker leaves them stranded, and threatens to send another deadlier virus to Motherboard. The Cybersquad must escape and stop Motherboard from receiving Hacker's virus.
July 24, 2002, midnight

S1E25 - A Battle of Equals

Hacker pollutes Cyberspace with dangerous cyber-static by tampering with four satellites designed to keep everything free from cyber-static cling.
July 31, 2002, midnight

S1E26 - Out of Sync

Hacker kidnaps the Beast, a member of a famous band on Mount Olympus. Without him, the band can't perform their music properly and in sync, which causes the Cybersite to begin self-destructing. Its all up to the Cybersquad to reunite the band and save Mount Olympus.
Aug. 7, 2002, midnight
Network: PBS Kids
Episode Runtime: 29 min.
Season Runtime: 4321 min.
Released: Jan. 21, 2002
Last Air Date: May 25, 2024, midnight
Status: Returning Series
Certification: TV-Y
Common sense age: 5+ cc

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