S13E1 - Shopping in Games is Garbage but it doesn't have to be! - Video Game Design
Shopping in games is Garbage! However, it's only because we're breaking the surface on a mechanic that hasn't been fully developed yet. Many Tabletop Games have a vast number of player interactions and situations that help these mechanics along but how do we translate some of these highly developed ideas into your next video game? Join us as we discuss where to get started with your bartering mechanics and game design here!
Jan. 12, 2022, midnight
S13E2 - Don't be a Victim of Dark Patterns! - Game Design
Are you a victim of Dark Patterns?!? Dark patterns are being used in video games and subscription-based services but what is the line between helping players out in a game and intentionally or unintentionally obscuring, subverting or impairing a players' autonomy, decision-making, or choice? Find out in our latest dive into video game design in Extra Credits!
Feb. 2, 2022, midnight
S13E3 - The Pandemic is Killing Board Games - A Tabletop Extinction Level Event
Did you know the tabletop game industry is having an extinction-level event? With small and even large publishers like IDW Games stepping out of the industry due to the paperpocolypse, the rising cost of shipping, containers left sitting at the port, and the pandemic eating into convention sales. It's shaken the industry to the core and who will make it out of the fray?
Feb. 16, 2022, midnight
S13E4 - Why Time Loops Work Best in Video Games
Time loops can be seen in TV, Movies like Groundhog Day, and video games like Majora’s Mask but what we really want to know is who did it best? Or rather, what's the best way to experience it.
March 2, 2022, midnight
S13E5 - Confessions of a Licensed Video Game Developer
Ever wonder why most licensed games don't live up to all the hype? Game Developer Eddie Webb discusses the challenges associated with designing a game around an IP. Confessing all the gritty details of why these games might not please the fans and may be under-produced.
March 23, 2022, midnight