poster

Extra Credits (2010)

Season 2011

Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better.

Released July 29, 2010 Episode 42 min None+
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S2E1 - Mailbag #2

This week, we answer some more of the popular questions from our inbox.
Jan. 6, 2011, midnight

S2E2 - Non-Combat Gaming

This week, we consider the neglected potential for game experiences that aren't combat based.
Jan. 13, 2011, midnight

S2E3 - Piracy

This week, we dive headfirst into the controversies of video game piracy.
Jan. 20, 2011, midnight

S2E4 - Amnesia and Story Structure

This week, we talk a bit about Three Act Structure, In Medias Res and amnesia as a plot device.
Jan. 27, 2011, midnight

S2E5 - Playing Like a Designer Part 1

This week, we talk about how to play games like a game designer. At least, we start to.
Feb. 3, 2011, midnight

S2E6 - Playing Like a Designer Part 2

This week, we finish talking about how to play games like a game designer, from which games to play to what you should watch for.
Feb. 10, 2011, midnight

S2E7 - Achievements

This week, by special request, we finally get around to talking about achievements.
Feb. 17, 2011, midnight

S2E8 - An Open Letter to EA Marketing

This week, we turn a critical eye to some of EA's worst recent marketing campaigns.
Feb. 24, 2011, midnight

S2E9 - Ludus Florentis

This week, we try our best to describe a big upcoming change in the world of video games, as well as what's causing it.
March 3, 2011, midnight

S2E10 - True Female Characters

This week, we look at what it takes to write a great female game character.
March 10, 2011, midnight

S2E11 - Tutorials 101

This week, as promised, we take a closer look at how to build a good tutorial.
March 17, 2011, midnight

S2E12 - Tangential Learning

This week, we talk about one of the ways games can teach us new things (without being boring about it).
March 24, 2011, midnight

S2E13 - Gamification

This week, we talk about the ways game systems are starting to be applied to real life, and what this means for the future. Also, we are joined by our first guest artist!
March 31, 2011, midnight

S2E14 - Metrics

This week, we talk about the increasing focus on Metrics in the game industry, and the possible results this trend might have (both good and bad).
April 7, 2011, midnight

S2E15 - Consoles are the New Coin-Op

This week, we speculate that game consoles might soon be going the way of the arcade (and why that doesn't have to be a scary thing).
April 14, 2011, midnight

S2E16 - Games You Might Not Have Tried (...or Heard Of)

This week, we list a bunch of our favorite "under-the-radar" games.
April 21, 2011, midnight

S2E17 - Learning From Other M

This week, we discuss some of Metroid: Other M's failings, and how similar games might avoid them in the future.
April 28, 2011, midnight

S2E18 - Gamifying Education

This week, we offer some general examples for ways to improve education using game design techniques.
May 5, 2011, midnight

S2E19 - Graphics vs Aesthetics

This week, we define the difference between a games "graphics" and a game's "aesthetic", and why that distinction matters.
May 12, 2011, midnight

S2E20 - The Myth of the Gun

This week, we try to figure out why the U.S. has always produced more First Person Shooters than Japan.
May 19, 2011, midnight

S2E21 - NOT a Security Episode

Now that the whole PSN mess is (mostly) wrapped up, we discuss the changing relationship between corporation and consumer, and the trust that relationship is going to require.
May 26, 2011, midnight

S2E22 - Anonymous

This week, we take a quick break from all the games talk to discuss Anonymous, and whether or not they were actually behind the PSN outage.
June 2, 2011, midnight

S2E23 - Our Oscars

This week, we talk about the need for video games to have their own "Oscars", and what that show might look like.
June 9, 2011, midnight

S2E24 - The Role of the Player

This week, we get into a little bit of video game theory, discussing the creative contribution of the player to a game.
June 16, 2011, midnight

S2E25 - Game Reviews

This week, we talk about reviewing games, how to pursue a game reviewing career, and how game reviewing might be improved overall.
June 23, 2011, midnight

S2E26 - Race in Games

This week, we finally get around to talking about race in games, thanks mostly to the release of L.A. Noire.
June 30, 2011, midnight

S2E27 - Sharing Our Medium

Video games can actually be pretty intimidating to newcomers. This week, we offer some tips for how to introduce others to our medium.
July 7, 2011, midnight

S2E28 - Microtransactions

This week, we talk about microtransactions, and how they COULD be a pretty great thing if we'd just start doing them right.
July 14, 2011, midnight

S2E29 - S.978 and Operation Rainfall

This week, we share some of our thoughts on two current(ish) events: the dreaded S.978 bill and Operation Rainfall.
July 21, 2011, midnight

S2E30 - The Pre-Production Problem

This week, we kick off the Guest Art Marathon with a discussion on why games really need to start making time for pre-production.
July 27, 2011, midnight

S2E31 - "Art" Is Not the Opposite of "Fun"

This week, we address the common claim that advancing games as an art means making them less fun.
Aug. 3, 2011, midnight

S2E32 - The MMORTS

This week, we address the potential for the MMORTS genre, as well as the reasons why making one seems to be such a difficult challenge.
Aug. 10, 2011, midnight

S2E33 - Game Addiction part 1

This week, we begin a two-part series on the much-debated topic of "Game Addiction."
Aug. 17, 2011, midnight

S2E34 - Game Addiction part 2

This week, we conclude our two-part series on the much-debated topic of "Game Addiction" (in a very, VERY unusual way).
Aug. 24, 2011, midnight

S2E35 - Let's Talk About Publishing

This week, we get everyone up to speed on the Rockethub details. After that, we share our plans for the EC Indie Fund! Link to the EC Indie Fund rockethub page!
Aug. 31, 2011, midnight

S2E36 - Pacing

This week, we discuss proper pacing and it's influence on game design.
Sept. 7, 2011, midnight

S2E37 - Cutscenes

This week, we discuss the role (and frequent misuse) of cutscenes in video games.
Sept. 14, 2011, midnight

S2E38 - Pro Gaming

This week, we consider the reasons why professional gaming hasn't really caught on in the West (yet).
Sept. 21, 2011, midnight

S2E39 - Games You Might Not Have Tried #2

This week, we list off some more interesting games you might never have heard of (or gotten around to trying).
Sept. 28, 2011, midnight

S2E40 - So You Want To Be a Producer

This week, we take a close look at one of the game industry's less-appreciated roles: the Producer. This week's guest art by LeeLee Scaldaferri! Check out her weekly webcomic, Name Game!
Oct. 5, 2011, midnight

S2E41 - Propaganda Games

This week, we consider the unfortunate potential games have as tools for propaganda.
Oct. 12, 2011, midnight

S2E42 - Call of Juarez: The Cartel

This week, we further examine the "lazy design" we discussed last week by picking apart a specific title: Call of Juarez: The Cartel.
Oct. 19, 2011, midnight

S2E43 - Zombies

This week (for some Halloween fun), we decided to talk about zombies.
Oct. 26, 2011, midnight

S2E44 - Working Conditions

This week, we take a hard look at just how miserable it can be to work in the game industry, and the causes behind these terrible conditions.
Nov. 2, 2011, midnight

S2E45 - The Uncanny Valley

This week, we explain the theory behind the Uncanny Valley, and how best to avoid tumbling into it.
Nov. 9, 2011, midnight

S2E46 - The Diablo III Marketplace

This week, we consider the intended goal (and possible results) of Blizzard's plan for a "real money" marketplace in Diablo III.
Nov. 16, 2011, midnight

S2E47 - Deus Ex: Human Revolution

This week, we try to figure out exactly what it was about the new Deus Ex game we liked so much.
Nov. 23, 2011, midnight

S2E48 - The Singularity

This week, we begin our two weeks of "science distraction" by looking at what role games might play in man achieving technology singularity.
Nov. 30, 2011, midnight

S2E49 - Technobabble

This week, we examine that classic staple of mediocre science fiction: technobabble.
Dec. 7, 2011, midnight

S2E50 - Playtesting

This week, we explain the value of playtesting your game, and offer some tips on how to get the best data possible.
Dec. 14, 2011, midnight

S2E51 - Puzzle Games

This week, we dissect a popular puzzle game to show just how complex and elegantly-designed even a simple game can be.
Dec. 21, 2011, midnight
YouTube
42 min/ep
42 min
July 29, 2010
Returning Series
NR

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