S2E1 - Mailbag #2
This week, we answer some more of the popular questions from our inbox.
Jan. 6, 2011, midnight
S2E2 - Non-Combat Gaming
This week, we consider the neglected potential for game experiences that aren't combat based.
Jan. 13, 2011, midnight
S2E3 - Piracy
This week, we dive headfirst into the controversies of video game piracy.
Jan. 20, 2011, midnight
S2E4 - Amnesia and Story Structure
This week, we talk a bit about Three Act Structure, In Medias Res and amnesia as a plot device.
Jan. 27, 2011, midnight
S2E5 - Playing Like a Designer Part 1
This week, we talk about how to play games like a game designer. At least, we start to.
Feb. 3, 2011, midnight
S2E6 - Playing Like a Designer Part 2
This week, we finish talking about how to play games like a game designer, from which games to play to what you should watch for.
Feb. 10, 2011, midnight
S2E7 - Achievements
This week, by special request, we finally get around to talking about achievements.
Feb. 17, 2011, midnight
S2E8 - An Open Letter to EA Marketing
This week, we turn a critical eye to some of EA's worst recent marketing campaigns.
Feb. 24, 2011, midnight
S2E9 - Ludus Florentis
This week, we try our best to describe a big upcoming change in the world of video games, as well as what's causing it.
March 3, 2011, midnight
S2E10 - True Female Characters
This week, we look at what it takes to write a great female game character.
March 10, 2011, midnight
S2E11 - Tutorials 101
This week, as promised, we take a closer look at how to build a good tutorial.
March 17, 2011, midnight
S2E12 - Tangential Learning
This week, we talk about one of the ways games can teach us new things (without being boring about it).
March 24, 2011, midnight
S2E13 - Gamification
This week, we talk about the ways game systems are starting to be applied to real life, and what this means for the future. Also, we are joined by our first guest artist!
March 31, 2011, midnight
S2E14 - Metrics
This week, we talk about the increasing focus on Metrics in the game industry, and the possible results this trend might have (both good and bad).
April 7, 2011, midnight
S2E15 - Consoles are the New Coin-Op
This week, we speculate that game consoles might soon be going the way of the arcade (and why that doesn't have to be a scary thing).
April 14, 2011, midnight
S2E16 - Games You Might Not Have Tried (...or Heard Of)
This week, we list a bunch of our favorite "under-the-radar" games.
April 21, 2011, midnight
S2E17 - Learning From Other M
This week, we discuss some of Metroid: Other M's failings, and how similar games might avoid them in the future.
April 28, 2011, midnight
S2E18 - Gamifying Education
This week, we offer some general examples for ways to improve education using game design techniques.
May 5, 2011, midnight
S2E19 - Graphics vs Aesthetics
This week, we define the difference between a games "graphics" and a game's "aesthetic", and why that distinction matters.
May 12, 2011, midnight
S2E20 - The Myth of the Gun
This week, we try to figure out why the U.S. has always produced more First Person Shooters than Japan.
May 19, 2011, midnight
S2E21 - NOT a Security Episode
Now that the whole PSN mess is (mostly) wrapped up, we discuss the changing relationship between corporation and consumer, and the trust that relationship is going to require.
May 26, 2011, midnight
S2E22 - Anonymous
This week, we take a quick break from all the games talk to discuss Anonymous, and whether or not they were actually behind the PSN outage.
June 2, 2011, midnight
S2E23 - Our Oscars
This week, we talk about the need for video games to have their own "Oscars", and what that show might look like.
June 9, 2011, midnight
S2E24 - The Role of the Player
This week, we get into a little bit of video game theory, discussing the creative contribution of the player to a game.
June 16, 2011, midnight
S2E25 - Game Reviews
This week, we talk about reviewing games, how to pursue a game reviewing career, and how game reviewing might be improved overall.
June 23, 2011, midnight
S2E26 - Race in Games
This week, we finally get around to talking about race in games, thanks mostly to the release of L.A. Noire.
June 30, 2011, midnight
S2E27 - Sharing Our Medium
Video games can actually be pretty intimidating to newcomers. This week, we offer some tips for how to introduce others to our medium.
July 7, 2011, midnight
S2E28 - Microtransactions
This week, we talk about microtransactions, and how they COULD be a pretty great thing if we'd just start doing them right.
July 14, 2011, midnight
S2E29 - S.978 and Operation Rainfall
This week, we share some of our thoughts on two current(ish) events: the dreaded S.978 bill and Operation Rainfall.
July 21, 2011, midnight
S2E30 - The Pre-Production Problem
This week, we kick off the Guest Art Marathon with a discussion on why games really need to start making time for pre-production.
July 27, 2011, midnight
S2E31 - "Art" Is Not the Opposite of "Fun"
This week, we address the common claim that advancing games as an art means making them less fun.
Aug. 3, 2011, midnight
S2E32 - The MMORTS
This week, we address the potential for the MMORTS genre, as well as the reasons why making one seems to be such a difficult challenge.
Aug. 10, 2011, midnight
S2E33 - Game Addiction part 1
This week, we begin a two-part series on the much-debated topic of "Game Addiction."
Aug. 17, 2011, midnight
S2E34 - Game Addiction part 2
This week, we conclude our two-part series on the much-debated topic of "Game Addiction" (in a very, VERY unusual way).
Aug. 24, 2011, midnight
S2E35 - Let's Talk About Publishing
This week, we get everyone up to speed on the Rockethub details. After that, we share our plans for the EC Indie Fund! Link to the EC Indie Fund rockethub page!
Aug. 31, 2011, midnight
S2E36 - Pacing
This week, we discuss proper pacing and it's influence on game design.
Sept. 7, 2011, midnight
S2E37 - Cutscenes
This week, we discuss the role (and frequent misuse) of cutscenes in video games.
Sept. 14, 2011, midnight
S2E38 - Pro Gaming
This week, we consider the reasons why professional gaming hasn't really caught on in the West (yet).
Sept. 21, 2011, midnight
S2E39 - Games You Might Not Have Tried #2
This week, we list off some more interesting games you might never have heard of (or gotten around to trying).
Sept. 28, 2011, midnight
S2E40 - So You Want To Be a Producer
This week, we take a close look at one of the game industry's less-appreciated roles: the Producer. This week's guest art by LeeLee Scaldaferri! Check out her weekly webcomic, Name Game!
Oct. 5, 2011, midnight
S2E41 - Propaganda Games
This week, we consider the unfortunate potential games have as tools for propaganda.
Oct. 12, 2011, midnight
S2E42 - Call of Juarez: The Cartel
This week, we further examine the "lazy design" we discussed last week by picking apart a specific title: Call of Juarez: The Cartel.
Oct. 19, 2011, midnight
S2E43 - Zombies
This week (for some Halloween fun), we decided to talk about zombies.
Oct. 26, 2011, midnight
S2E44 - Working Conditions
This week, we take a hard look at just how miserable it can be to work in the game industry, and the causes behind these terrible conditions.
Nov. 2, 2011, midnight
S2E45 - The Uncanny Valley
This week, we explain the theory behind the Uncanny Valley, and how best to avoid tumbling into it.
Nov. 9, 2011, midnight
S2E46 - The Diablo III Marketplace
This week, we consider the intended goal (and possible results) of Blizzard's plan for a "real money" marketplace in Diablo III.
Nov. 16, 2011, midnight
S2E47 - Deus Ex: Human Revolution
This week, we try to figure out exactly what it was about the new Deus Ex game we liked so much.
Nov. 23, 2011, midnight
S2E48 - The Singularity
This week, we begin our two weeks of "science distraction" by looking at what role games might play in man achieving technology singularity.
Nov. 30, 2011, midnight
S2E49 - Technobabble
This week, we examine that classic staple of mediocre science fiction: technobabble.
Dec. 7, 2011, midnight
S2E50 - Playtesting
This week, we explain the value of playtesting your game, and offer some tips on how to get the best data possible.
Dec. 14, 2011, midnight
S2E51 - Puzzle Games
This week, we dissect a popular puzzle game to show just how complex and elegantly-designed even a simple game can be.
Dec. 21, 2011, midnight