poster
72
?
7.6
/66/
68
/18/

Network: YouTube
Episode Runtime: 42 min.
Season Runtime: 23318 min.
Status: Returning Series
Certification: NR

Season 2022 (Jan. 12, 2022, midnight)

Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better.

poster

Season 2022 (Jan. 12, 2022, midnight)

Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better.

72
?
7.6
/66/
68
/18/

Jan. 12, 2022, midnight 0.0

S13E1 - Shopping in Games is Garbage but it doesn't have to be! - Video Game Design

Shopping in games is Garbage! However, it's only because we're breaking the surface on a mechanic that hasn't been fully developed yet. Many Tabletop Games have a vast number of player interactions and situations that help these mechanics along but how do we translate some of these highly developed ideas into your next video game? Join us as we discuss where to get started with your bartering mechanics and game design here!
Feb. 2, 2022, midnight 0.0

S13E2 - Don't be a Victim of Dark Patterns! - Game Design

Are you a victim of Dark Patterns?!? Dark patterns are being used in video games and subscription-based services but what is the line between helping players out in a game and intentionally or unintentionally obscuring, subverting or impairing a players' autonomy, decision-making, or choice? Find out in our latest dive into video game design in Extra Credits!
Feb. 16, 2022, midnight 0.0

S13E3 - The Pandemic is Killing Board Games - A Tabletop Extinction Level Event

Did you know the tabletop game industry is having an extinction-level event? With small and even large publishers like IDW Games stepping out of the industry due to the paperpocolypse, the rising cost of shipping, containers left sitting at the port, and the pandemic eating into convention sales. It's shaken the industry to the core and who will make it out of the fray?
March 2, 2022, midnight 0.0

S13E4 - Why Time Loops Work Best in Video Games

Time loops can be seen in TV, Movies like Groundhog Day, and video games like Majora’s Mask but what we really want to know is who did it best? Or rather, what's the best way to experience it.
March 23, 2022, midnight 0.0

S13E5 - Confessions of a Licensed Video Game Developer

Ever wonder why most licensed games don't live up to all the hype? Game Developer Eddie Webb discusses the challenges associated with designing a game around an IP. Confessing all the gritty details of why these games might not please the fans and may be under-produced.
Network: YouTube
Episode Runtime: 42 min.
Season Runtime: 23318 min.
Released: July 29, 2010
Status: Returning Series
Certification: NR

Updated: 3 months ago
Next update: 2 weeks from now