poster
72
?
7.6
/66/
68
/18/

Network: YouTube
Episode Runtime: 42 min.
Season Runtime: 23318 min.
Status: Returning Series
Certification: NR

Season 2013 (Jan. 9, 2013, midnight)

Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better.

poster

Season 2013 (Jan. 9, 2013, midnight)

Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better.

72
?
7.6
/66/
68
/18/

Jan. 9, 2013, midnight 0.0

S4E1 - God Does Not Play Dice

This week, we address the rather large reaction to our previous episode.
Jan. 17, 2013, midnight 0.0

S4E2 - Depth vs. Complexity

This week, we talk about the importance of balancing a game's Depth and Complexity.
Jan. 23, 2013, midnight 0.0

S4E3 - How to Start Your Game Narrative

This week, we explain why settling on a story before you've started your game may be a bad idea.
Jan. 30, 2013, midnight 0.0

S4E4 - The Beast Macabre

This week, we do a (somewhat premature) Horror Monsters episode.
Feb. 6, 2013, midnight 0.0

S4E5 - Global Games: Brazil

This week, we begin a series on the potential for game industry growth in new regions around the world. First up: Brazil!
Feb. 13, 2013, midnight 0.0

S4E6 - Funding XCOM (Part 1)

This week, we entertain ourselves by pondering the question: "Should we fund a real-life Xcom?"
Feb. 20, 2013, midnight 0.0

S4E7 - Funding XCOM (Part 2)

This week, we conclude our musing on the need for a real XCOM program.
Feb. 27, 2013, midnight 0.0

S4E8 - More Than Exposition

This week, we discuss some basic story principles as they apply to games.
March 6, 2013, midnight 0.0

S4E9 - Word Choice

This week, we continue talking about effectively handling exposition in games.
March 13, 2013, midnight 0.0

S4E10 - Intrinsic or Extrinsic

This week, we explain the difference between intrinsic and extrinsic rewards.
March 20, 2013, midnight 0.0

S4E11 - Why Console Specs Don't Matter

This week, we enjoy some speculation on Sony's Playstation 4.
March 27, 2013, midnight 0.0

S4E12 - Differences in Scale vs Differences in Kind

This week, we discuss two fundamental game design principles (the ones in the title).
April 3, 2013, midnight 0.0

S4E13 - Raising the Dead

This week, we begin a three week series on various topics relating to Telltalle's The Walking Dead.
April 10, 2013, midnight 0.0

S4E14 - For Whom the Bell Tolls

This week, we talk about one of The Walking Dead's major themes.
April 17, 2013, midnight 0.0

S4E15 - Minority

This week, we conclude our little series about The Walking Dead's numerous strengths.
April 24, 2013, midnight 0.0

S4E16 - Games You Might Not Have Tried #5

This week, we list off a few more interesting games you may not have looked into yet.
May 1, 2013, midnight 0.0

S4E17 - Like a Ninja

This week, we talk about how to make good stealth games.
May 8, 2013, midnight 0.0

S4E18 - Global Games: Mexico, Argentina & Chile

This week, we take a look at some more Latin American nations and their potential for game industry growth.
May 15, 2013, midnight 0.0

S4E19 - The JCPenney's Effect

This week, we examine the pros and cons of Firefall's loot system design.
May 22, 2013, midnight 0.0

S4E20 - Toxicity

This week, we discuss how members of the gaming community treat each other.
May 29, 2013, midnight 0.0

S4E21 - Dansky

This week, we talk about an early example of games attempting to push boundaries and do good.
June 5, 2013, midnight 0.0

S4E22 - Moving Forward

This week, we discuss the need to change the conversation around video games.
June 12, 2013, midnight 0.0

S4E23 - In Service to the Brand

This week, we discuss Bioshock Infinite and the problem with clinging to "the brand"
June 19, 2013, midnight 0.0

S4E24 - When Difficult is Fun

This week, we discuss how to make a game challenging, yet still enjoyable.
June 26, 2013, midnight 0.0

S4E25 - Not a Babysitter

This week, we talk about how games can be a shared experience between kids and their parents.
July 3, 2013, midnight 0.0

S4E26 - Used Games

This week, we talk some more about the used games issue.
July 10, 2013, midnight 0.0

S4E27 - Designing for a Touch Screen

This week, we lay out some basic guidelines for designing a game on touch devices.
July 17, 2013, midnight 0.0

S4E28 - A Little Bit of Yesterday

This week, we try to figure out why it is we cherish that "retro" era of games so much.
July 24, 2013, midnight 0.0

S4E29 - Game Compulsion (Part 3)

This week, we return to the subject of Game Compulsion and its causes.
July 31, 2013, midnight 0.0

S4E30 - So You Want to be an Indie

This week, we offer some tips on how to be a successful indie game developer.
Aug. 7, 2013, midnight 0.0

S4E31 - Games in Education

This week, we discuss some of the difficulties of integrating games into our education system.
Aug. 14, 2013, midnight 0.0

S4E32 - A Case for Board Games

This week, we discuss the importance of board games in the study of game design.
Aug. 21, 2013, midnight 0.0

S4E33 - Myers Briggs and Character Creation

This week, we discuss a handy method for broadly defining one's characters.
Aug. 28, 2013, midnight 0.0

S4E34 - Games You Might Not Have Tried #6

This week, we bring you a fresh batch of interesting games worth checking out.
Sept. 11, 2013, midnight 0.0

S4E35 - The Feeling of Agency

This week, we kick off a series of episodes on Choice in games.
Sept. 18, 2013, midnight 0.0

S4E36 - The Illusion of Choice

This week, we discuss the use of the illusion of choice in game design.
Sept. 25, 2013, midnight 0.0

S4E37 - How Much Agency Do Games Need?

This week, we attempt to reframe the question of how much choice a game needs to successfully engage the player.
Oct. 2, 2013, midnight 0.0

S4E38 - Negative Possibility Space

This week, we conclude our month-long discussion of Choice in video games.
Oct. 9, 2013, midnight 0.0

S4E39 - Overlooked

This week, we familiarize ourselves with an often-ignored game genre.
Oct. 16, 2013, midnight 0.0

S4E40 - Competitive Storytelling

This week, we examine the difficult challenge of storytelling in a competitive game space.
Oct. 23, 2013, midnight 0.0

S4E41 - Spectacle Creep

This week, we discuss the increase in franchise scale and spectacle over time.
Oct. 30, 2013, midnight 0.0

S4E42 - Games You REALLY Might Not Have Tried

This week, we pull out some creepy games you REALLY may never have heard of.
Nov. 6, 2013, midnight 0.0

S4E43 - Collectable Games (Part 1)

This week, we begin a two-part series on the Collectable monetization model.
Nov. 13, 2013, midnight 0.0

S4E44 - Collectable Games (Part 2)

This week, we continue our discussion of Collectable Games, their benefits and their potential dangers.
Nov. 20, 2013, midnight 0.0

S4E45 - Community Management

This week, we discuss the under-appreciated role of the Community Manager.
Nov. 27, 2013, midnight 0.0

S4E46 - What Is a Game?

This week, we discuss the debate over what does and doesn't qualify as a "game".
Dec. 11, 2013, midnight 0.0

S4E47 - Incentive Systems and Politics (Part 1)

This week, we start a series looking at design problems in the US political system.
Dec. 18, 2013, midnight 0.0

S4E48 - Incentive Systems and Politics (Part 2)

This week, we continue our series about design problems in the U.S. political system.
Dec. 25, 2013, midnight 0.0

S4E49 - Incentive Systems and Politics (Part 3)

This week, we conclude our series on design problems in the US political system.
Network: YouTube
Episode Runtime: 42 min.
Season Runtime: 23318 min.
Released: July 29, 2010
Status: Returning Series
Certification: NR

Updated: 3 months ago
Next update: 2 weeks from now